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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (Pacarana)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Fastest way to display things on a screen?
- Date: 21 Apr 1996 00:28:23 GMT
- Organization: Internet Online Services
- Message-ID: <298.6684T1056T1928@gramercy.ios.com>
- References: <4l0pi6$gus@mn5.swip.net> <4l2qdn$akr@news.rwth-aachen.de>
- NNTP-Posting-Host: ppp-33.ts-1.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >By writing into the bitmap directly, your game won't run with graphics
- >boards. You can use an internal bitmap, fill it directly, then use
- >BltBitmapRAstport() to put it to the screen's bitmap. This will run
- >on gfx boards (I have tried it out).
- But that is a REALLY slow way of handling things.
-
-